Retro Game Network
Photos from Nerdapalooza Part 2: brentalfloss & The Cartridge Family and The NESkimos

Day 2 of our Nerdapalooza photo posts continue with brentalfloss & The Cartridge Family and The NESkimos. Brent and the family, whom if you saw yesterday’s photo post, will recognize them quite easily, put on a fantastic show. The NESkimos, who played their first concert together after having been split up for many years, blow the roof of the venue, and were welcomed back into the VGM scene with wide open arms. Once again, all photo credit goes to Jes.

brentalfloss & The Cartridge Family

The NESkimos

The next post will contain photos from two VGM entities whose names bear the word “Mega”. Stay tuned!

Photos from Nerdapalooza Part 1: Descendants of Erdrick, Random Encounter

 I apologize in the lateness of the posting of these photos. We ran into some camera difficulties, but THANKFULLY, we were able to salvage all of the pictures that Jes took from Nerdapalooza earlier this month in Orlando. Suffice to say, the event was a metric ton of fun, and a big success! We sadly were not able to get photos of every single set, but, the sets we did get were captured very well. Without further ado, enjoy some photos of some really talented and awesome musicians! All photo credits go to Jes.

  The Descendants of  Erdrick and Random Encounter Power Hour!

Stay tuned tomorrow for Part 2, where we will feature a funnyman lyricist and a band who came back to the scene after a long hiatus!

Final Fantasy Dimensions Hits iOS & Android Virtual Shelves This Friday…for $29?!

Whoa whoa whoa! Hold the phone! Square Enix wants to charge $29, or $3-$4 per episode of there soon to be released 16-bit era style RPG for iOS and Android phones and tablets! Is that even allowed??

Sure is, and apparently, there’s some hot debates going on about whether that kind of price tag for a mobile game is completely bananas, or just what the mobile games market needed. If one is to associate price with quality, then yes, certainly Dimensions would be expected to deliver a mobile game experience par excellence.

Final Fantasy Dimensions 5037b6cc96704b6585440a41

Most gamers are not used to paying any sort of price that has two digits on it for a mobile game, so asking them to pay that kind of price for a full game may seem like a lot, which is probably you can also buy it segments, so perhaps as to not seem like such a big hit to your wallet.

Granted, the game itself looks really great, and if all goes well, should very much warrant the high (by mobile game standards) price tag. We will find out soon.

The First Episode of Our Show Has Been Filmed!

Hey everyone, Pixxel Papa here! Xanfan has been doing an absolutely tremendous jobs at making sure you receive the daily content you come to expect from RGN while I handle a whirlwind of life circumstances. He’s the ironman of RGN, and I just want all to know how awesome he is!

Now, for today’s news! Yesterday was another meeting of North Altantic Videogame Aficionados (NAVA) at our favorite video game store in the whole wide world, Digital Press, (Hey, those guys have a link on the side!), and we were here to not only hang out, but shot some awesome video for the site.

As the site continues to grow, we are going to continue to expand the avenues by which we deliver you retro gaming goodness. Since my friend Victor so graciously offered to lend his hand at film and editing, we decided that Digital Press and NAVA would be the perfect candidates to include in the first episode of what will be the first of many more episodes to come.

I have a number of ideas for future videos that the RGN team will plan out, but I can tell you that featuring amazing stores and arcades that pay the homage to retro games that they so very much deserve, we want to showcase these beacons of pixelated light to the world at large!

I can’t wait to share this with you guys when it’s all ready to go! Stay tuned!

A Wild PSVi……DROID X360 Has Appeared!

Greetings and salutations my friends! Sorry it has been so long since you got a post from beautiful little me! We lost a person at my new job and I’ve had to cover a lot of hours(tired but hey extra money is nice). Boy do I have some great news for you guys today. I just happened upon this whilst browsing the ol’ Reddit, it’s called the Droid 360.

Apparently a Chinese company has taken upon them selves to basically gut a PS Vita and turn it into an Android based ROM emulator. This little bundle of joy includes emulators for the Nintendo 64, Playstation(original), Gameboy Advance, Gameboy Color, NES, SNES, Genesis, and the Game Gear. That is quite a mouthful right there! You’d be able to store plenty of old games on the included 8 GB of onboard storage, but if you want more it does have a micro SD slot which supports up to the 32 GB card.

It does sport a 800x480 screen, which from the pictures and the video looks pretty legit to me. Pretty standard battery on there of 2800 mAh, it does have a mini usb slot for charging(and I would assume hooking up to your PC). For your picture taking needs, there is both a front and a rear camera. Although, the back is only 2 megapixel and the front is .03, but who buys these toys to take pictures anyway!?

[youtube http://www.youtube.com/watch?v=o0BN4txob1c]

Honestly, it looks pretty awesome and if it has a reasonable price tag I’ll be down to purchase one. If it is outrageous, well, I do already have a hacked PSP and I’ll call it a day!

“Insert Coin(s)” Nightclub To Expand With Minnesota Location

If you live in the Las Vegas area, and are a lover of classic video games, there is a chance that you may have heard of an upscale video game themed nightclub called “Insert Coin(s) Videolounge GameBar” in Downtown Las Vegas. Insert Coin(s) is a modern marvel with a great dose of nostalgia, that is different from anything you’ve ever seen. It’s truly a unique video game and night club experience! Well, it looks like our friends in the Minneapolis area might have a better opportunity to check out the club, without having to purchase a plane ticket.

Earlier this week, Insert Coin(s) Videolounge GameBar signed a lease located at 315 1st Avenue in Minneapolis. This area was formerly known as the Karma Nightclub. The location is a 2 level unit, with over 11,000 square feet of space, and is located in the area’s Warehouse District. In the works, the new club will feature at least forty-five classic arcade cabinets, and many HDTVs with home video game consoles attached. These consoles will be covering all generations of gaming, from the Atari 2600 systems all the way up to the PlayStation 3. A stage for live performances, video disc jockey, as well as two full bars and a dance floor are all planned, as well as a VIP room with its own private entrance.

“This is radically different than the GameWorks or Dave & Buster’s model,” said Insert Coin(s) co-founder and CEO Stefano Sinicropi. While the arcade cabinets will be coin-operated and not set to free play, much of the night club revenue will actually come from alcohol sales. In a casino like format, the patrons will be allowed to drink as they play. (For a fee, of course.) There are also plans to use its own online network, consisting of at least 250 data connections and over 170 IP addresses, which in the future will be used to host video game launch parties and tournaments. This will also permit patrons to play games against fellow patrons that are located at the Las Vegas location.

What’s really excellent about the club is that its entire staff will be able to teach the clubgoers how to play all of the games that the club will have available for play. Aside from the console cabinets, the home consoles will have thousands of cartridges and discs available for play. Insert Coin(s) will have somewhere between 50 and 60 employees at the new location. Some will be transferring from the original Las Vegas location.

Insert Coin(s) is slated to open in early October of 2012, which will follow a close to $1,000,000 renovation. Due to alcohol, the club will only be for guests 21 years old and older. The club is planned to be open everyday until 3AM local time. All photos above are artists renditions of what the club is to look like when it is completely finished. Below, a shot of the exterior of the current Las Vegas club:

Sinicropi and his co-founder, brother-in-law Christopher LaPorte, opened the seven thousand square foot club at its current Las Vegas location in April of 2011. Sinicropi has said that club has been quite successful since the grand opening, and is estimated to gain a $3.7 million profit this year.

Insert Coin(s) Las Vegas Location Website: http://www.insertcoinslv.com/

Amazing Recap Video from Bit Gen 7

As Jes puts together a wonderful photo post from this past weekend’s Nerdapalooza, we came this amazing video montage of Bit Gen 7, which was another recent video game music festival that we recently attended. Our friends over at 15FourVideo are the ones responsible for this masterfully crafted video, and they deserve a heck of a lot of credit for this one!

Retro Game Retrospective: Gold Medal Challenge ‘92

Happy end of the weekend to everyone! Here at Retro Game Network, we have been quite busy around here over the weekend. With great vintage video clips, awesome retro gaming news, and of course, all of the epic music at Nerdapalloza, which is of course where RGN’s very own Matt, Jes and Adam are as we speak, as they wrap up their excellent weekend. Typically, I do my Retro Game Retrospectives on Saturdays, but take this as a tip: Save your work and save often. (Whoops!) But, better late than never! So today, we will be continuing our special three week series of Olympic style video games, naturally in honor of the 2012 Summer Olympic Games. This week we will be advancing 9 years past “The Activision Decathlon”, and taking a look at a game entitled “Gold Medal Challenge 92”: A 1992 offering from Capcom for the original Nintendo Entertainment System.

Gold Medal Challenge was a title that was based on the 1992 Summer Olympic Games which for those with good recent memory, took place in Barcelona, Spain. This cartridge has a lot of events to compete in during the course of the game. There are 5 running events (100, 200 and 400 Meter Dashes, as well as the 4 x 100 Meter Relay & 110 Meter Hurdles), 3 jumping events (Long, Triple and High Jumps), 5 swimming events (100 Meters in Backstroke, Breaststroke, Butterfly and Freestyle matches, as well as the 200 Meter Individual Medley), Shot Put, Javelin Throw, Gymnastic Vault, Weightlifting and the Marathon Run. This is for a grand total of 18 events, which is eight more than was offered on The Activision Decathlon 9 years prior. Since I discussed the concept some of these events last week, I’ll only give you a rundown of the events that are new for this title.

On the 4 x 100 Meter Relay, there are a total of 4 runners per country. Each runner will sprint for 100 meters, and then pass a baton to the next player at the end of their hundred meters. The new runner will then run for one hundred meters, and so on and so forth, for a total of 4 unique runners and 400 meters run in total. On the Triple Jump, the object is after a running start, to take as much momentum as you have, and jump the furthest, leaping three times total in hopes of obtaining the maximum distance. The 100 meter swimming events have the competitors swim in backstroke fashion (swimming on your back with your chest upwards of the water), breaststroke fashion (with your legs doing a “frog kick” and arms doing an outsweep/insweep/recovery motion), butterfly fashion (swimming with your chest to the water, doing butterfly kicks), and freestyle fashion (unregulated style, typically swimming front crawl). The fifth swimming event is an individual medley which combines all four relay types. Weightlifting is a competition in which the player has to lift the most weight. (Obviously!) Gymnastic Vault is when the gymnast runs down a runway, leaps onto a springboard, jumps onto a horse and perform an acrobatic handspring before landing. Finally, the Marathon is nothing more than a running race, which has a total distance of 42 kilometers.

On this game, you get to pick from 12 different countries to represent. These are the USA, Great Britain, Canada, Japan, France, China, Germany, Spain, Romania, Bulgaria, Hungary, and the Commonwealth of Independent States. This already is a lot different than the previous review, where no countries were selectable. (Of course, this game is actually BASED on the Olympic Games.) I personally prefer it when games like this offer the various countries. Especially since the Olympics is a world wide event! There is just something very rewarding about seeing your country written in lights. (If you don’t think it’s a big deal, just go on your Facebook or Twitter feed this week. With all of the USA wins recently on this set of Olympic Games, someone is bound to be talking about it, whether they are from the United States or not!)

Now that we have all of that out of the way, let’s talk specifics here! First off, kudos to Capcom for including such a wide number of events! Even though there are a lot of different variations of certain events, some of the unique events are very nice touches. But no matter how you organize the sprites on screen, just like most other games of this genre, it’s a lot of typical “button mashing”. For the all events involving track, field and indoor events, it should come to now surprise that pressing A+B rapidly will charge or run. Pressing A rapidly during swimming events generates a stroke. That is quite typical for this style of game. The NES offers something that the Atari games couldn’t, which is perfect for these kinds of games: TURBO! (Yeah, I know it’s cheating.) If you have a controller like the NES Max or the NES Advantage, trust me. Plug them in and use the turbo. Your poor thumbs (and your precious NES controllers) will thank you immensely in the morning.

The one event that is very unique to the cartridge is one that very often gets missed in games like this. (To be honest, I cannot think of any other game of Olympic Games that feature this one… Can anyone prove me wrong?) That event is the Marathon Run. Unlike all of the other games that are played live in front of you with all kinds of fast paced controller mashing, the Marathon will be playing in the background while you are playing the other games. (Trust me: I don’t think that anyone would want to be playing this event traditionally, with a 42 kilometer distance and all!) All you have to do is tell the Nintendo how fast you want your player to run, taking into consideration how much energy is left. Depending on your available strength and your speed (which you can adjust a few times throughout the game), will depend on how far you go. If you completely run out of power, you will stop running for a while to catch your breath. Updates on how your players are going will occur in the form of a “television broadcast” where the anchorman will give you a live news report on how the race is going. If a player runs out of steam, the next event will be “interrupted” by a “special report”. Like I said, this plays in the background, which basically makes this a logic and mathematic statistic game, which ironically, as weird as it sounds, is kind of fun to play since you don’t have to button mash. It’s the part of the game that will make you actually think. (So what I’m curious about now, is why couldn’t the math functions of Donkey Kong Junior Math be this interesting?)

Let’s talk graphics for a little bit, especially since this game is certainly not just Pitfall Harry in shorts. In some weird way, an interesting aspect with the running and field events especially, is that the contestants look like caricatures. The heads are almost bobble-like and are certainly not in proportion to the rest of their body. Sometimes, depending on the event, they also seem to suffer from “Jay Leno” chin. Their bodies are just so, small looking. You would think that in a game that involves a lot of physical attributes, that these men and women would be a little more on the muscular side. In comparison, on the NES version of “Track & Field II” (which incidentally, was released 4 years before this), the body sprites of the track runners and field players look rather muscular and much more realistic. But, if you like the looks of a cartoony looking character, the graphics are good. For a comparison from technology then to technology now, picture a game that could either have near photogenic quality sprites, versus playing the game using a Nintendo Mii character. It’s all in your personal taste, actually.

Now let’s chat for a quick moment about the music from the game. The music that plays in the background during the events are not terrible at all. In fact, they are quite good. But there is one major problem. As soon as you start running or swimming, or basically, once you start doing your thing on the event you are competing in, the sound effects from the workout interfere too much, so much to the point that the background music is unbearable. If you listen to the music on its own, some if it is rather pleasant to the ear. With a situation like this, it goes to show that sometimes, the option to turn the music off is essential. Sadly, this game does not offer such a feature, so you can either have the music/FX conflict, or turn off the sound and put your own music on. (I think blasting my copy of “Eye Of The Tiger” on vinyl would be a better mix anyway!)

For some reason, these kinds of games were always a favorite of mine. I really can’t put my finger on it, but I always very much enjoyed playing them. It could be because on typical games, I often tended to be not so good. Since these games are typically “just press A + B very fast”, there isn’t much to memorize. (I still have a problem with some of today’s modern games, with the multiple analog sticks and sometimes up to what seems like a dozen buttons.) Games like this were perfect for the NES controllers. (Like I said earlier, with turbo, it’s even better!) And unlike The Activision Decathlon, where you could only play 1 player, this game goes to the other extreme, and allows you to play with a total of EIGHT people! That can be you and seven of your friends, playing together. Nice! (Of course, you can only play the game 2 contestants at a time, but who cares?) I think it was a nice touch to be able to play the game with that many people, without the need for special hardware or adapters. Goes to show that the people at Capcom realized that this was a game designed for competition, so multiple players were not an option, but a must. Just the simple act of thinking while programming is most appreciated with this game, and I would very much recommend Gold Medal Challenge ‘92 to those looking for some good old-fashioned button mashing goodness.

Next week, I’ll be performing the closing ceremonies this three week special “Retrospective” event in celebration of the 2012 Summer Olympic Games. Which game will it be? You’ll just have to tune in this coming Saturday to find out! (But please check us out throughout the week with more excellent stuff ahead!) Have an awesome week!

(Note: Video preview contains spoilers. Shows entire gameplay from start to end, but text is mostly from the Japanese version of the game.)

[youtube http://www.youtube.com/watch?v=l6gwz9GbGOE]

Don Herbert Breaks Down Atari Hardware

If you are browsing around Retro Game Network at all, chances are that you at some point or another, have at the very least, heard of a man by the name of Don Herbert. Growing up in the mid to late 1980s, I remember waking up every morning, turning the TV to channel 19 which was Nickelodeon, and watching “Mr. Wizards World” as soon as I woke up. I used to get very excited when I would get to a segment of the show that featured the really cool stuff like radios, robots, and other computer related stuff. Every now and again, modern video game technology would show up in one form or another, which is where this entry today is headed.


I recently was able to obtain a copy of an 8 DVD disc set of the series that was originally released in 2004. This set has 32 episodes, which is only a little less than half of the entire series. (Hard to believe when it was rerun to death!) While browsing through and going back to my childhood with all of those really cool experiments that were done, I came across a segment in the chapter list called “Atari Hardware” on Volume 4. I just couldn’t help myself, and decided to give it a look. The first thing that I noticed was that Don and Stacy were playing a game of Pac-Man on those famous “in the wall” TV sets in the den. (Which I still think was an awesome setup. Kind of like a pre-HDTV “hang it on the wall” kind of deal.) As the camera came lower, we see an Atari 800XL computer system, with disk drive and printer, set up. Not to mention, a Vectrex in the background! (I need to know if THAT was ever used! Still have 4 DVDs to check!)


If you grew up watching the show, you remember that most of the segments on the series were only about 3 to 5 minutes long. But in this quick 4 and a half minute piece, Don and Stacy took apart the Atari computer, to see what what inside. Nothing too technical or in depth, since the show was for kids. But Don tells us about RF shielding, CPUs, and video display dials. (Also about how the “8 chips shown make it an 8 bit computer”.) After that is all said and done, we take apart a typical Atari 2600 joystick, since that is what was used for the computer systems. Talk about simplicity at it’s finest! But then, poor Stacy Petriuk, is forced to play Pac-Man with the joystick, using only the circuitry, and nothing to hold! How mean can you be? (Although, with today’s controllers, they could be up to something!) As you watch it, you can kind of tell that microcomputers were still a somewhat new technology, as even poor Mr. Wizard himself seems to have a hard time explaining some of the components. But, that could be because the show was aimed at kids.


I uploaded the program segment, for those that may have never seen the inside of the Atari 800 system or the Atari 2600 joystick, but may have used them over the years for playing classic games. I personally never opened either one of those babies up, so it was kind of neat to have someone else do it for me, even if it was just a quick glance. Besides: Who around my age DIDN’T love science as a kid with shows like “Mr. Wizard’s World” on the air? (At least this segment was a lot more interesting than the ones that involved counting, looking at a square at the bottom of a balloon, or figuring out shapes from pieces of paper.) Now, if you’ll excuse me, I need to watch more episodes. Not only to find an episode that uses that Vectrex, but to see if I can learn more about that cool Hero Robot. Those things were cool.

[youtube http://www.youtube.com/watch?v=em86zTJkPJQ]

RGN Heads Out to Nerdapalooza Tomorrow

Good day everyone! Jes, Adam, and I are making final preparations to head down to the epic video game music festival Nerdapalooza tomorrow afternoon. It’s going to be a really long drive from New Jersey to Orlando, but we have a mission to being you coverage from the event, and we’re going to deliver! Nerdapalooza has also just made an announcement that is sure to delight those of you who want to go but can not make it to the show…

For the first time ever, Nerdapalooza is going to be livestreaming the event on the internet! Hosted by The Nerdy Show, all of the epicness of the event’s many talented musical guests will be brought to you live from the comfort of your cozy computer chair.  If you’re going to the event, please do drop by Squarepainter’s table and say hello!

It’s road trip time!